Mobile Suit Gundam: Blue Destiny is a one volume manga written and illustrated by Mizuho Takayama and published in English internationally by Tokyopop. Blue Destiny is one of those certain Gundam side stories, those seldom told tales that I’d always wanted to read or watch. I have tried not to give away any major spoilers.
The story is set during the One Year War, on Earth. Our hero, Federation pilot Yuu Kajima and his “Marmot Team”, are a special unit whose purpose is to test new mobile suit modifications and additions. After they are attacked by a mysterious Blue mobile suit not of Zeon origin, a series of events brings Yuu closer to both the Blue mobile suit and an unknown Newtype girl reaching out to him. Yuu becomes the pilot of this Blue suit and while trying to understand its secrets, confronts a Zeon officer piloting a similar weapon, the “Iflyte” (alternatively, “Ifreet”).
Overall Mobile Suit Gundam: Blue Destiny was an enjoyable read. Had it not been for its sub-par ending and a few small annoyances regarding the exposition of the key concepts, Blue Destiny would be as memorable a side story as War In the Pocket or 08th MS Team.

In terms of mech designs, the two new units (Blue Destiny and Iflyte) are excellent. The Blue Destiny rides a line between average GM and elite Gundam that parallels the way its pilot rides one between average soldier and all out ace. The Iflye has the distinct feel of a Zeon mobile suit that pushed the limits of the current technology while not making any significant technological breakthroughs. In short terms, it’s closer to a Gouf than a Dom or a Gelgoog. This is of course ignoring its unique “EXAM System”. In addition, the Iflyte resonates a kind of Samurai warrior look with its heavy armour and two heat sabers at its sides.
The mobile suits we all know and love which appear in Blue Destiny are for the most part, very well rendered. The GMs retain their unmistakable look while losing that thin, weak aspect they always seem to have in older Gundam visuals. The Doms look better than I’ve ever seen them. They’re strong and tall, without the fat, round (and consequently unintimidating) appearance they started out with. My one gripe in this category are the Zakus. They just don’t look themselves in Blue Destiny. It’s difficult to point my finger on exactly why they look “off” but I think it may be something to do with the way the head is drawn, or perhaps the proportions. In any case the ‘Zaks just aren’t as striking or recognizable as they should be.

The actual level of the art in Blue Destiny is quite high. There is detail, excellent definition and consistency. Rather than appearing flat, the action almost pops of the page and brings battlefields to life. I rarely read manga and admittedly prefer animation but the art in Blue Destiny was extremely satisfying and, to my surprise, the battle scenes made exciting and fluid by it. There’s nothing worse than a confusing layout or an artist trying to convey some type of movement or quick sequence of events with poor execution, leaving you to stare up and down the page and strain to work things out. Blue Destiny flows with ease, style and clarity.
The Blue Destiny unit holds the soul, or at least part of the soul, of a young Newtype (who strangely enough is still alive and well despite apparently having no soul) and consequently, in a style reminiscent of Evangelion, is occasionally prone to go berserk. One of the problems I came across while reading this manga was the lack of clarification when it came to this situation and the EXAM System its self. How exactly was this newtype’s soul imbued within the Blue Destiny when she still functions as a normal, and very much alive, human being at the same time? If a Newtype soul is the key to the EXAM System, how does the Iflyte utilize it as well? And, if they both posses the same soul or part of the same soul… how does that work?
The lack of illumination on this subject was a negative, but in the long run, expanded technical information is not essential to the story telling and I can pass it over.

The characters in this book are excellent and given as much depth as could be possible in a single volume. The protagonist, Yuu Kajima, is a young, above average pilot with plenty of experience who’s been with the ‘Feddies since day one. He has a past, he’s seen things – he’s not the angsty idealistic 15 year old. But neither is he the grizzled veteran from “back in the day”. I feel like I believe in his character. That is, the plausibility of his personality and situation. Our standard Zeon rival/bad guy, Major Nimbus Schterzen (what a name huh?) isn’t particularly fascinating, but a good old fashioned enemy ace to fight at least.
Of particular interest to me was the leader of a Zeon Dom team named Abraham. He doesn’t have a major role outside of the two or so chapters he appears in, but makes a lasting impression. He seems to regard the Earth with an understated love and is remorseful yet accepting of the fact that Zeon will soon be pushed back into space. This is a much needed step up from the the way average Zeon soldiers are sometimes portrayed; hating Earth for no other reason than their space birth and regarding it as rotting garbage that needs to be sterilized (we could call this the Aznable way of thinking).
After Abraham’s death, near the wreckage of his Dom, we are shown a picture of his family (a wife and three children). It’s these kind of little windows into a character that, while taking very minimal time and space to display, make all the difference between forgettable and memorable. Personas such as Abraham help greatly to give Blue Destiny some depth.

Most of the lesser characters are simple but effective, and given the fact that the entire story is one volume long, I think that’s all one can expect.
There are a few very small quality issues I encountered while reading this manga, which I’ll just lightly touch on here. Sometimes in a particularly small sound bubble or on part of a cockpit readout or sign, the translation will be a scribbled, misspelled little mess. For example, early on in Yuu’s cockpit there’s a display that says “rear viewir” and seems to written by someone with a very shakey hand. So what, did they hire some Japanese kid with basic English knowledge to translate? Also, come on Tokyopop, can we please go with “kick ass” instead of the twice used “kick butt”? This seems reasonable, especially since they already set a precedent for light cursing with the use of the word “crap”.
‘Blue’s pacing and storytelling was a nice surprise for a non manga reader. As much as I wanted to read it, I was dreading some long drawn-out 10 volume thing. What I got for my money was a really fast moving story that was absolutely filled with battles. The breaks in the action are effective in establishing characters and situations, while wasting no time on internal dramas that go nowhere fast.

The ending however, is a different story. In just a few short pages the entire story is rapped up double time and given a slapped on conclusion that is unsatisfying at the very least. The final battle between Yuu and Schterzen is significantly shorter than the Iflyte’s first appearance and presented in what I feel is an anticlimactic way. The last two pages raised more questions about the EXAM System and its particulars as well as Marion Welch, the Newtype whose soul is bound to it. And to be honest, the whole tone of the conclusion was far more positive and sugar-coated than I had expected or wanted.
I could be imagining this, but I got the distinct feeling that the ending for Blue Destiny was whipped up and slapped on at the last minute. It simply doesn’t fit with the pacing or high quality of the rest of the publication. I’m impressed that they fit the whole story into a single volume but if it would fix this ending, I’d gladly read another book or two.
Overall, Blue Destiny is definitely a worthwhile read for the Gundam fan, especially Universal Century lovers. Barring the edning – it’s a great little side story.
Turn A – My Thoughts So Far (Part 2)
16 03 2009Preface
It’s been a while since I last spoke about my impressions of Turn A Gundam. I said in that first post that it was the beginning of a series of three. I had almost forgotten about Loran Cehack and the Moon Race and was ready to move on when I happened to come across a model kit for the White Doll in a local shop, and it all came crashing back.
So, after nearly a year, I’m pleased to finally be able to continue with my thoughts on Turn A Gundam.
Turn A So Far – Episodes 06 – 25
They say no news is good news. Since we last left Turn A Gundam, 20 episodes ago, not much has changed. A few new mobile suits, a few new characters, but essentially it`s all the same.
First, the mechanics. A few new (and I use that word very loosely) mobile suits have been added to the roster. Most notably, the MS-06 Borjarnon, identical to a Zaku II, and the AMX-109 Kapool, a mobile suit that originally appeared in Gundam Double Zeta. I was somewhat relieved to see the more traditional mobile suit designs appear. I said in my first Turn A post that the strange new MS we saw in the initial episodes were a welcome change. While this is still true, after 25 episodes, the novelty has worn off.
As of yet – half way through the entire series – not a single battle has taken place. A handful of skirmishes here, a half-hearted duel there, but no battles. Even as the 25th episode closes, Loran is still barely able to use his gundam. The Earth militia mobile suits literally hurl explosive devices with their hands in a desperate attempt to scratch the enemies’ paint jobs. They’ve just discovered the machine guns built into their Kapools.
The show’s major disappointment as of episode 25, for me, is the total lack of mobile suit combat so far.
In contrast to the grand campaigns of Zeon or the epic battles of operation meteor, the Moon Race`s invasion of Earth is something like a tea party, or a fencing match. Each side moves its tiny forces around, neither one really intending to do harm to the other, both obeying the gentlemenly rules of war.
The skirmishes play out like a children’s game. One side actually manages, in spite of their own incompetence, to damage or kill an enemy and both forces go running in opposite directions because some one got a booboo.
That new and refreshing Earth setting is getting old fast. The same forest and desert backdrops are being used over and over again. They seem to blend into each other, making Earth just one large, dull, over-simplified parody of itself. And the grounded gundam action is like a shuffleboard match in comparison the aerial combat we’re used to watching.
It all makes for some very dull visuals. I suppose if I was a 14 year old girl, I might be more interested in the various relationship triangles, but that’s not the case.
That being said, if I really wanted to stop watching, I would have. There’s something quality at the heart of Turn A. No one could deny the sub-par action sequences but neither should one fail to recognize Turn A’s strengths. It’s innovative in just about every way, from mechanical designs and setting to pacing and plot.
The problem is, the initial novelty of these innovations has passed. Without the action typical of most gundam animations and a stagnating plot, what meat is there in this show? What exactly am I watching here?
After thinking about it, a realization began to creep up on me. I wasn’t really watching a Gundam series, but some kind of anime drama that happened to include the odd mobile suit. The main event, thus far, has been the slightly gender confused characters and the various doppelganger situations at work, not mobile suit warfare.
To be fair, it is suggested in the 25th episode, that Loran’s calm and kind personality could change some time in the near future. Lilly Borjarnon, the lady for whom the MS-06 Borjarnon is named, comments that he (Loran) is like a panther, who will turn his claws against his keepers sooner or later. That little teaser got me excited, but should this kind of development only be a speck on the horizon or something more by now? We’re now half-way through the series and plot development is just a possibility?
Ms. Borjarnon’s hint at something darker on the horizon makes me wonder if the second season of Turn A will be a different ball game that the first. For now though, this Gundam series sticks out from the rest like a thumb among four fingers. Turn A is slower (to the point of stagnation), more feminine, more innovative, less heavy and dials down the intense seriousness most Gundam narratives live on.
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Tags: borjarnon, kapool, loran cehack, moonrace, turn a gundam, white doll
Categories : Opinion/Commentary, Reviews